connection:Defer
Also available as connection:Disable connection:Disconnect connection:Enable connection:Fire
Methods on a connection. Defer and Fire run its handler, Disable and Enable pause and resume it, and Disconnect removes it.
Connections, signal hooks and server-visible event raising.
Also available as connection:Disable connection:Disconnect connection:Enable connection:Fire
Methods on a connection. Defer and Fire run its handler, Disable and Enable pause and resume it, and Disconnect removes it.
The lowercase spelling of Disconnect on a connection.
Also available as fire_signal
Runs every handler connected to a signal on your machine, with the arguments you give.
function firesignal(signal: RBXScriptSignal, ...: any?)
Also available as get_connections get_signal_cons
Returns every connection attached to a signal. Each connection can be enabled, disabled, fired or disconnected.
function getconnections(signal: RBXScriptSignal): {Connection}
Also available as replicate_signal
Sends a signal to the server so its handlers run there, where the game allows it.
function replicatesignal(signal: RBXScriptSignal, ...: any?)
Disconnects every handler of a signal, including ones that are waiting.